Where the Project is Currently
Wizards Apprentice started as a pet project for me. It was a way for me to wet my feet in the game development world a practice some programming and problem solving techniques for college. The initial goal was to build a game from scratch that could operate within the constraints of classic 16bit consoles such as the SNES. Of course, that was only when I started the project.
The game is a much larger project now. I plan on developing this into a full fledged top down RPG that I will support for as long as there's a large enough player base once it's released. That being said, where is the project now?
Long story short, it's not very far. One of my goals for this project is to write the engine for the game almost entirely from scratch, save for a few graphics and and file management libraries. I'm doing this for maximum flexibility in the engine. I can add features as I need them and know how each part of the engine works on an intimate level. Since I'm taking this "bare metal" approach to the project, I will take longer than many other game development cycles.
So how far along am I?
Well, as of writing this post, I've managed to get a character(the little wizard guy above) to move around the simple 800x600 game window, though he's not even animated yet. That's not all that's been accomplished, however. I've written, debugged, organized, and otherwise developed a large portion of the engines framework including an asset manager, input manager, and several basic entity classes, all written in C++.
What about art and assets? Surely I have more than just the logo, main character, and other scraps of concept art?
Well, no. What you see on this page is mostly all I have. Art and other visual assets are not high on the priority list at the moment. Art also isn't my strong suit. So don't be expecting many asset reveals in the near future(same goes for music and other sounds). Except this slime. You can have a slime.
That's where the project currently stands. There's not much to report about the progress and there is no hope for a release date anytime soon. I will continue to write these devblogs as I make progress on the game, but who knows how long it will be till anything significant is done. I have college coming up so I won't be able to continue much work on the project but I'm sure I'll still be pouring more time than I should into it.
Wizards Apprentice
Work in progress 2d adventure RPG with customizable magic system.
Status | In development |
Author | DasIsGoot |
Genre | Adventure, Role Playing |
Tags | 2D, Magic, Pixel Art |
Languages | English |
More posts
- Dev Log 1/9/2021Jan 09, 2021
- Dev Update 9/27/2020Sep 27, 2020
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